AI Insights · Timothy · March 2023
Top 5 Science Games Performance in Australia Q1 2023
An overview of the performance of the top 5 science games on a unified platform in Australia during Q1 2023, highlighting weekly downloads, revenue, and active user trends.
In Q1 2023, the top 5 science games in Australia showed a variety of performance trends on a unified platform, combining both iOS and Android data. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Jetpack Joyride from Halfbrick Studios saw a fluctuating revenue trend, peaking at about $656 in the last week of December and experiencing a low of $419 in mid-February. Weekly downloads initially showed a downward trend, dropping to around 2.1K in mid-February, but rebounded to 3.2K by the end of March. Active users followed a similar pattern, decreasing to approximately 14.6K in mid-February before climbing back to 16.6K by the end of the quarter.
Merge Animals 3D - Mutant race by SayGames LTD experienced no revenue throughout the quarter. Downloads decreased from 4K in the last week of December to about 1.5K in early March, with a slight recovery to 1.8K by the end of March. Active users also declined from 14.4K in late December to around 9.7K by the end of the quarter.
Little Alchemy by Jakub Koziol saw significant growth in downloads, particularly in late February, reaching 3.3K. This was a notable increase from early January's 944 downloads. Active users mirrored this trend, peaking at 5.2K in late February before settling at 2.7K by the end of March.
Little Alchemy 2, also from Jakub Koziol, maintained a steady revenue stream around $100 per week, with a slight dip to $79 in the final week of March. Downloads surged to 2.2K in late February from 772 in early February. Active users increased significantly from 2.5K in late December to over 4K by the end of March.
Incubator! by Yso Corp had minimal revenue, peaking at $9 in the last week of March. Downloads declined from 1.4K in late December to around 334 by the end of March. However, active users remained relatively stable, starting at 1.8K in late December and ending at 2.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.